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Server slots are logical segments of machine resources (CPU and RAM) loosely reserved for instances of a build executable process. Multiplay Hosting uses the server density to calculate the number of server slots during the machine provisioning process. The exact resources allocated per server slot depend on the server density you define in the fleet. By default, Multiplay Hosting allows build executable processes to exceed the allocated resources of its server slot by a small margin of tolerance. If the process exceeds this margin of tolerance consistently, Multiplay Hosting considers the server as misbehaving.
sinkronisasi jam server ...
sinkronisasi jam server ...
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